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Hold linear edge constrain while making edge tangent to non linear edge#28

Allow linear edge to rotate tangent to adjacent edge.

5 years ago

if one line is not tangent the way you like when butted against a line. Try creating another line and make it bend in the direction you want the other line to go to. So you made that T junction into a 4 road crossing. Then select the desired line and newly created line, and hit “T” to change the tangency. Then delete the temporary line.

5 years ago
S

Alternatively what I usually do is I simply fix the linear line (“X” shortcut), then add the tangency constraint. That will only deform the non-linear edge.

Now if what you mean is to rotate the linear edge and maintain the tangency, then you can select it and use the move manipulator (“M” shortcut). This will rigidly move the line without losing its linearity, and also maintain the tangency.

5 years ago

With the vertex between a linear edge and tangent fixed I am unable to use the move command on the linear edge. Its important that vertext remains in the same spot while manipultaing both edges. Moving the connecting vertex back to postion breaks the tangency.

Image one - highlighted edge is linear and adjacent curved edge is tangent to it. With that vertext fixed the move command does not function.

Image 2 - shows the broken constrain once moving the vertext back to position in an unfixed scenario.

I’m really asking for increased functionality and control.

(Sorry Andres I don’t follow your response. I don’t see the option to make lines in Phi. Do you mean edges, are you saying create another Phi body?)

5 years ago
S

I understand. Indeed if any of the objects are fixed, even just one vertex, we won’t let you move the edge (that’s something we need to work on, it’s described in item #5 on this board).

What I was suggesting was:

  • Don’t have anything fixed.
  • Select the linear edge AND the common vertex.
  • Add the move manipulator, which will be placed on the vertex (that’s how it works, if only one vertex is selected, then it’s an indication that we want to place the manipulator there)
  • Rotate, and the edge will be rotating around the vertex.
    You can see a quick demo here:
5 years ago
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