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Better "ghosted" view#37

The ghosted view is visually confusing. The main thing that bothers me is that verts and edges on forward faces surfaces have a reduced transparency, so they read no differently than the back facing geometries.

Also, if the different shades applied to the surfaces are supposed to tell something to me, i’d like to know what it is because otherwise, it’s really confusing to look at.

4 years ago

You are absolutely correct. We use the standard browser graphics libraries (Three.js / WebGL) and in the “ghosted” (i.e. semi-transparent) mode they have some known issues that we haven’t had a chance to properly address yet. Basically the interaction between two semi-transparent surfaces is not handled correctly, and the result is what you are experiencing. We’re working to resolve, or at least significantly improve this. Apologies for the inconvenience, and thanks for your patience!

4 years ago
1

Relevant improvement:
Inner side color follows outer side when in hidden edges mode (Version 1.3.4)

4 years ago