
Request to have symmetry work over a plane where all actions are mirrored, including adding new verts and edges.

Update: Oh, i see Mirror does that. Gotcha. I am cool with that. Is there a way to freeze the mirror so that it can be worked on separately after it has been mirrored?

What you mention is currently work in progress. So right now the mirror image of your object is really a “ghost”, it doesn’t really exist in Phi, it’s a visual artifact only. What we still need to implement is to allow the “ghost” to become a real body. At that point the mirror will be removed, and you’ll have what you described, a frozen version of the mirror image. This is relatively straightforward and it’s coming soon*.
*I know I mention “coming soon” and “work in progress” and “adding to the list” often, but this is not code for “maybe some day this will happen…”, we really mean it, we have a big list of features and improvements that is constantly being re-prioritized, and we pop items from the top of it, implement them, and add them to the application with a new release every two weeks roughly. So do stay tuned :-)

Thanks, Stephanos! Appreciate all the feedback. :)

Released in Version 1.3.0
